#ifndef SHADER_HPP
#define SHADER_HPP

GLuint CreateVertexShader(const char* p_vertex_file_path);
GLuint CreateFragmentShader(const char* p_vertex_file_path);
GLuint LinkProgram(GLuint vertex_shader_id, GLuint fragment_shader_id);

GLuint LoadShaders(const char * vertex_file_path,const char * fragment_file_path);

#endif
